

3 / Super Mario Advance 4: Super Mario Bros. 1: To reach the 1-Up and the shortcut to the end of the stage, use a P-Wing or Raccoon Suit to fly to the area atop the Ice Blocks. Either the P-Wing or the Frog Suit will give you a bonus in this world.

Power ups: 1 ( Super Mushroom or Super Leaf) 1 World 6-9 2 World 6-10 3 World 6 3rd Fortress 4 World 6 Airship World 6-9 Some stages have it all: ice climbing, ice diving, and ice gardening.In order to defeat Lemmy, the player must bounce on his head, where he drops his magic wand. The fight against Lemmy Koopa takes place on a flat battlefield, and he attacks by firing blue magical balls that bounce around the room and can damage the player. Then the player must go left, while dodging another Rocket Engine in order to reach the Warp Pipe leading to the boss. After the gap is cleared the player must enter a hallway full of Rocket Engines firing both horizontally and vertically, then the player must jump upward on to a ledge with two ? Blocks, one which contains either a Super Mushroom or a Super Leaf, with the other one containing a coin. The player starts on the left edge of the airship, and as the level continues there is a Bolt Lift that the player must use to reach to the next platform, after that there is another pair of bolt lifts, which once again must be used to cross a gap. World 6- Airship is the twelfth main level and fourteenth overall in Ice Land and the sixth airship level in Super Mario Bros.
